Then perhaps you should have read the literal warnings first. It's like eating a granola bar without looking at the ingredients when you have a peanut allergy.
Wow, pretty good start! I wish instead of so many bad endings, the game had some sort of stats or intentory system and the RPG approach, like, you'd need to deal with one monster in a certain way, then with the another, etc, and if you do it in a correct order/way or with certain items, then you proceed further. Like, for example, the MC could have a mental state, like, sanity or corruption, that would change after each interaction with the monster and you need to balance it (f..ck with them to proceed further, but find a way to restore your stats too).
I'm not the dev, but I think the point of the game is that they're all "bad" endings. Though really the only reason they're bad is that the MC appears to be trying to avoid them for some reason. Why the MC is trying to avoid them is unclear to me, though.
"Why the MC is trying to avoid them is unclear to me, though" - well, obviously, 'cause that ends his jorney, and that's what I suggest should be changed)
I appreciate your tips, but infer no. is meant to be a story leading the main character from the start to an ending of choice. Or multiple ones. Maybe some future projects will have more RPG elements. The game is also in early version, so in time there might be more mechanics added to make the gameplay more interesting.
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This was so much fun! Please continue if you get the chance :3
i would recommend working on your grammer a bit.
*grammar
XD aight fair, but i'm also not a game dev uploading online for everyone to (try to) read.
Long time no updates :(
The weakness and helplessness of the MC with resistance were just perfect. Keep it up, author!
How the hell (har-har) do I get the last achievement??? I already clicked everything 🥲
Me trying to 100% everything
a bit of a spoiler, but since you're frustreated -
explore the middle of the forestThank you sm
I didnt expect rape to be here and my mind is flooded with past trauma
It's literally in the kinks section...
i dont read kinks man..and thats something i wish i didnt know was a kink.
Then perhaps you should have read the literal warnings first. It's like eating a granola bar without looking at the ingredients when you have a peanut allergy.
Update?
hi how do you start this game on mobile? i get to the title screen then nothing. tapping the screen doesn't do anything
If you scroll down, there's a "Continue". You can scroll the game as you'd normally scroll a website
I'm curious why the MC is portrayed as not wanting to be here? It seems like a great place to be.
Well... it's hell innit
I mean, yes, that is what the place is called. But it seems like I'd be very happy there.
Lemme say, you're not alone hehe
Neat game. I do hope there's a "good ending" in there eventually.
Wow, pretty good start! I wish instead of so many bad endings, the game had some sort of stats or intentory system and the RPG approach, like, you'd need to deal with one monster in a certain way, then with the another, etc, and if you do it in a correct order/way or with certain items, then you proceed further. Like, for example, the MC could have a mental state, like, sanity or corruption, that would change after each interaction with the monster and you need to balance it (f..ck with them to proceed further, but find a way to restore your stats too).
I'm not the dev, but I think the point of the game is that they're all "bad" endings. Though really the only reason they're bad is that the MC appears to be trying to avoid them for some reason. Why the MC is trying to avoid them is unclear to me, though.
"Why the MC is trying to avoid them is unclear to me, though" - well, obviously, 'cause that ends his jorney, and that's what I suggest should be changed)
Uh... either one or both of us is misunderstanding the basic premise of the game. Pretty sure he's not supposed to be on a journey.
EDIT: Oh, you're the same person who commented similarly on GameOver. Yeah, you're totally missing the point.
Hello there!
I appreciate your tips, but infer no. is meant to be a story leading the main character from the start to an ending of choice. Or multiple ones. Maybe some future projects will have more RPG elements. The game is also in early version, so in time there might be more mechanics added to make the gameplay more interesting.
Thanks for playing!